#e
#Title[ud̓sGv]
#Text[]
#Image[]
#BackGround[]
#BGM[]
#PlayLevel[Extra]
#ScriptVersion[2]
#Player[FREE]

script_enemy_main
{
let wt=30;
let usebomb=0;

	//GoɈxs镔
	@Initialize
	{
	//   eϐ

	//   XyJ[hf[^
	SetLife(1000);
	SetScore(100000);
	SetDamageRate(30,  0);
	SetTimer(80);
	SetInvincibility(250);
	LoadGraphic("script\img\ExRumia.png");
	CutIn(KOUMA,"ud̓sGv",GetCurrentScriptDirectory~"..\img\cutin04.png",0,0,255,320);

	}
	//   ʒu܂ňړ
	SetMovePosition02(GetCenterX, GetClipMinY+100, 60);

	BG_Standard;
	AtackTaskA;
	AtackTaskB;
	MoveTask;
	ControlTask;
	//G̃Ct0ɂȂ܂ŁA̕1t[1s
	@MainLoop
	{
		yield;


		if(OnBomb==false){
			SetCollisionA(GetX, GetY, 32);
			SetCollisionB(GetX, GetY, 24);
			usebomb=0;
		}
		else{
			usebomb++;
		}
		if(usebomb==1){
			BombBarrier;
		}
	}
	
	//`惋[vB1t[1s
	@DrawLoop
	{
		SetGraphicRect(0,1,63,64);
		if(GetSpeedX<0){
			SetGraphicRect(128,1,191,64);
		}
		if(GetSpeedX>0){
			SetGraphicRect(192,1,255,64);
		}
		SetColor(255,255,255);
		SetAlpha(255);
		if(OnBomb==true){SetAlpha(96);}
		SetTexture("script\img\ExRumia.png");//摜͔q
		DrawGraphic(GetX(),GetY());//G̍WEx[~A`;
	}
		
	//GłuԂɈxs镔
	@Finalize
	{
		CreateItem(ITEM_1UP,GetX,GetY);
		DeleteGraphic("script\img\ExRumia.png");
		DeleteGraphic(GetCurrentScriptDirectory ~"..img\back1.png");
		DeleteGraphic(GetCurrentScriptDirectory ~"..img\back2.png");
	}
	//XyJ[h̔wi
	//Ă悢
	@BackGround
	{
		BG_Simple;
	}

	task AtackTaskA{
		wait(120);
		loop{
			BlackHole(rand(GetClipMinX,GetClipMaxX),GetClipMinY,2,rand(80,100),-1,WHITE03,30);
			wait(wt);
		}

	}

	task BlackHole(	//@z݂ɂĂe
		x,
		y,
		spd,
		dir,
		killtime,
		grf,
		delay
	){
		let obj=Obj_Create(OBJ_SHOT);
		Obj_SetPosition(obj,x,y);
		Obj_SetSpeed(obj,spd);
		Obj_SetAngle(obj,dir);
		ObjShot_SetGraphic(obj,grf);
		ObjShot_SetDelay(obj,delay);
		wait(delay);
		while(!Obj_BeDeleted(obj)){
			//{̌͋̓ł邪AʔɌ̂ŕɂĂ݂B
			let dir=atan2(Obj_GetY(obj)-GetPlayerY,Obj_GetX(obj)-GetPlayerX);
			let grav=4/(Distance(Obj_GetX(obj),Obj_GetY(obj),GetPlayerX,GetPlayerY)^0.5);
			SetPlayerX(cos(dir)*grav+GetPlayerX);
			SetPlayerY(sin(dir)*grav+GetPlayerY);
			if(killtime>0){	killtime--;}
			if(killtime==0){Obj_Delete(obj);}
			yield;
		}
	}

	task AtackTaskB{
		wait(120);
		let interval=80;
		let nway=32;
		loop{
			let dir=rand(0,360);
			loop(nway){
				CreateShot01(GetX,GetY,1,dir,RED02,10);
				dir+=360/nway;
			}
			wait(interval);
			if(interval>40){interval--;}
		}
	}

	task MoveTask{		//@Ɉړp^[
		wait(240);
		while(true){
			let ptn=0;
			if(GetX<GetCenterX-80){ptn=1;}
			if(GetX>GetCenterX+80){ptn=2;}
			if(ptn==0){
				if(GetX<GetPlayerX){ptn=1;}
				else{ptn=2;}
			}
			if(ptn==1){
				SetMovePosition02(rand(GetX+40,GetX+60), rand(GetClipMinY+40,GetClipMinY+120), 40);
			}
			if(ptn==2){
				SetMovePosition02(rand(GetX-40,GetX-60), rand(GetClipMinY+40,GetClipMinY+120), 40);
			}
			wait(100);
		}
	}

	task ControlTask{
		wait(250);
		while(GetEnemyLife>800&&GetTimer>20){yield;}
		wt=28;
		while(GetEnemyLife>600&&GetTimer>20){yield;}
		wt=26;
		while(GetEnemyLife>400&&GetTimer>20){yield;}
		wt=24;
		while(GetEnemyLife>200&&GetTimer>20){yield;}
		wt=22;
		while(GetTimer>20){yield;}
		wt=20;
	}

	#include_function".\function.txt"
}

